Redevelop an industrial port
We participate! We share!
SITE
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In view of the boom of sharing economy in Singapore, we envision the future Tanjong Pagar harbour as an experiment neighbourhood for testing, analysing and evaluating different forms of participation and sharing that can be promoted in the high-density, tropical urban environment. Everyone in the neighbourhood, including residents, workers, visitors, etc., are seen as a potential participant in certain activities that will ultimately produce meaningful sharing.
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SYSTEM
CO-CREATING
The Keppel Maker Port seeks to propagate the ‘maker culture’ that arose with the advnet of the Sharing Economy paradigm. Tackling ‘making’ at both ends of the production scale - from personal (Innovation Park) to mass production (Production Hub), the Keppel Maker Port serves as an incubator for designers, tech-professionals, makers and research teams, providing opportunities for collaboration and exchange through a new model of working
CO-LIVING
Co-Living tackles and explores new typologies of shared living, focusing on differing scales of sharing from the self to the larger community in order to create a symbiotic relationship between the site and its systems.
To Co-Live in Tanjong Pagar would be an experience that is related and orchestrated with different sharing facets of a coherent community. Co-Living co-ordinates, co-operates and co-creates on different scales, from the individual to the community.
To Co-Live in Tanjong Pagar would be an experience that is related and orchestrated with different sharing facets of a coherent community. Co-Living co-ordinates, co-operates and co-creates on different scales, from the individual to the community.
The scheme revolves around 3 main premises:
(1) The context of the site as a test bed, with ownership as a collaboration between multiple innovation sectors. The Maker Hub as the main product incubator and innovation centre maintains ownership and maintenance of housing under a circular economy. In return, residents participate through their inclusion in a feedback loop, monitoring product and spatial use, while enjoying the latest prototypes and product.
(2) The premise of owning less and sharing more.
(3) The parameters of accommodating 21,000 people on site, based on co-production estimates for a self-sustainable community.
The premise of owning less and sharing more as mirrored by sharing economy trends today. Housing in this scheme relies on an affordable subscription model which grants the subscriber premium access to different sharing nodes on site. Ownership is reduced at an individual scale but through new typologies, sharing is expanded on multiple urban levels.
The house becomes a flexible cluster with clear boundaries of private space and ambiguous pockets of expandable shared space.
(1) The context of the site as a test bed, with ownership as a collaboration between multiple innovation sectors. The Maker Hub as the main product incubator and innovation centre maintains ownership and maintenance of housing under a circular economy. In return, residents participate through their inclusion in a feedback loop, monitoring product and spatial use, while enjoying the latest prototypes and product.
(2) The premise of owning less and sharing more.
(3) The parameters of accommodating 21,000 people on site, based on co-production estimates for a self-sustainable community.
The premise of owning less and sharing more as mirrored by sharing economy trends today. Housing in this scheme relies on an affordable subscription model which grants the subscriber premium access to different sharing nodes on site. Ownership is reduced at an individual scale but through new typologies, sharing is expanded on multiple urban levels.
The house becomes a flexible cluster with clear boundaries of private space and ambiguous pockets of expandable shared space.
CO-PRODUCING
Co-Production happens in the terms of a large scale urban farming focusing on 3 different key areas. First, it aims to be self-sufficient in harvesting crops to feed both residents and visitors through the means of allocating Survival Farms, an Interactive Farm park for social engagement, and lastly, Experimental Farm combined with research and development to grow high valued crops and varieties to cater towards the F&B sector.
Farm-topia: Located right next to Vivo City, there was a need to engage the huge mass of tourists and visitors in order to frame their entry into the master plan. A park-like interactive farm is designed to engage these tourists as an option to pick their fruits of choice. 3D food printing booths are located to promote a sense of making and customization as well as an additional step towards the Farm to-Table concept.
In order to meet the consumption demands of the visitors as well as the 21,000 population, towering skyscrapers of vegetable farms are planned within the site. These farms will be mainly managed by farming robotics with minimal human management. The harvest is exported to the market places located evenly throughout the site. |
The Farm Collective: Urban Farm R&D and Education With focus of the science and engineering of urban farming. Of which to harvest crops in a controlled environment and developing robotics to assist in the production. These prototypes will then be sent to the survival farms through the crane system. Educational spaces and workshops will be provided to work hand-in-hand with the farming prototyping process.
Through the sharing of facilities such as the communal kitchen, residents are able to farm, harvest their own crops and cook. These harvest will be either sold or collected at the marketplace. With connection to the residential above, farming funnels serves as a space for community farming as well as a directive gesture to lead people further into the masterplan. |
CO-WORKING
Co-working is re-modelled as a system where workers as a collective become employers, as opposed to a conventional model of a single employer to multiple employees. In the system, visitors to the site, possessing new product ideas can opt to be subscribers of the site, and be given access to curated co-working spaces along with access to a myriad of skill sets from the co-workers. The subscription model allows relatively quick changes in project teams as team members from a shared pool can be swapped among projects without much complications. This is particularly well-suited for start ups due to the different skill sets required for various stages of production.
The proposed co-working system reverses traditional models of work. Skilled labour becomes a pooled resource that is sold as a subscription service to clients who can rent tailored skill sets to bring ideas to fruition. Workers may work on different projects for varying periods of time throughout the day, and be part of different teams.
The benefits of such a system reduces the monetary risks associated with start-ups, provides job security for skilled labourers, and allows diversification of skills for members of the system over time. |
Supplementing the diversification of skills among skilled workers on site, precariats and students can participate as additional learners/ workers within the system. Over the course of a traditional lecture programme on-site, they can join on-site project teams to aid ad-hoc tasks for ongoing projects at hot desk areas.
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